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E-ENGAGEMENT AGAINST VIOLENCE
Tools for media and citizenship education
Learning scenario 5. Analysing representations in video games to tackle discrimination
E-ENGAGEMENT AGAINST VIOLENCE
Tools for media and citizenship education
Learning scenario 5. Analysing representations in video games to tackle discrimination
| pagine: | 143-150 |
| DOI: | 10.4399/978885488125910 |
| data pubblicazione: | Gennaio 2015 |
| editore: | Aracne |




